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Agenda Welcome and Introductions Review of the Goals of our Program Team Descriptions Overview of the Team Selection Process Description of each tryout event and
presentation of how players are scored including samples of the scoring document
Totaling the events and selecting the teams Tryout Reminders General Reminders Questions, Comments, Feedback Conclusion
The Goals of our Program Mission Statement: Develop student-athletes who are committed to
achieving excellence in the classroom, on the field, and in the community.
This means if you want to play you must be a success in the classroom, this is your first priority. If eligibility has been a problem for you, you may want to reconsider trying out. If you tryout and make the team, but then are ineligible to participate, then it is possible that you have taken a way an opportunity from someone who would have been eligible and could have helped the team.
As coaches we want to teach the game. We want players who want to learn, work hard, and be part of the team. If you believe in I and me, run track. This is what it takes to succeed on the field. There is much more to it then stats.
In the community we want baseball players to be known as good kids. We do not want trouble makers or party goers. If those are the things you love, stay away. This also pertains to how we conduct ourselves on the field. We do not want to be known as the team with foul mouths and bad tempers.
Win!
Team Descriptions-Varsity: Varsity Baseball
The purpose of the Varsity program is to:
Develop the physical skills and condition the athlete to his fullest potential.
Provide talented athletes the chance to excel.
Provide the athletes with the opportunities to learn to set goals, strive to achieve them, and serve as role models for younger athletes.
Compete in every game with the intent to win. Varsity baseball is the level where we are truly focused on winning and competing at the championship level.
Promote and facilitate advancement for skilled players to the next level (Collegiate/Professional Baseball)
The Varsity Team Continued… The Varsity team will consist of the best of the best regardless of grade.
It is expected that Freshman and seniors who make the team will be regular contributors. If they are not expected to see regular time they will not be placed with the varsity team.
No preferential treatment will be given to upperclassmen in the selection of the varsity team. The best players make the team and will play regardless of grade or past experiences with the team. Each year is a new season and players will be evaluated accordingly.
Playing time on the varsity team is earned at practice. Each line up will consist of the players who give the team the best chance to win. This is not a team where everyone is guaranteed a chance to play or will play equally. You must earn your time.
The varsity player must show the mental skills, proper attitude, physical skills, and sport specific skills needed to be starters or essential contributors to the success of the team. The total number of players may vary from season to season.
Team Descriptions- Junior Varsity: High School Junior Varsity Baseball
The purpose of the Junior Varsity program is to:
Further develop skills of the athlete.
Increase the intensity of the competition.
Prepare the athlete for the varsity level.
Place more emphasis on winning, but not to the extent of the varsity level.
Provide opportunities for playing time as game conditions merit.
The Junior Varsity Team Continued… The Junior Varsity team will consist primarily of freshmen and
sophomores. In certain circumstances, a junior who shows the potential to be a varsity player may play JV if the varsity is particularly strong as a unit, or the team is very strong at his position.
Playing time on the JV will be earned in practice. Players will be given a chance to play, but equal playing time is not a guarantee. The amount of time and manner of use will be determined by performance in practice.
The JV players must exhibit the required intellectual skills, proper attitude, physical skills, and sport specific skills that indicate a potential to be a varsity performer in the future. The numbers of players may vary from season to season.
Team Selection Process: All students who are interested in trying out for the baseball team will
be evaluated during the tryout period that is for a minimum of three days once practice begins. If a student-athlete shows up late for no legitimate reason, they will be evaluated based on a minimum of two days. (Only practice days count toward a tryout period. At no time will scrimmages or games count towards practice days.)
Acceptable reasons to miss tryouts include family emergencies, illness/injury, or you are competing in the postseason with a school team.
If an injury occurs at any time during the three days of try outs it should be conveyed to the coach. The player should then be evaluated by the trainer and/or a doctor before the student-athlete returns to tryouts. The tryout would then occur during a three-day period once the athlete is back to 100%. If injuries are reported to the coach after cuts are made, the tryout will stand.
Team Selection Process Continued: Tryout Schedule:
Monday- 4:15-7:00
Tuesday- 4:15-7:00
Wednesday- 4:15-7:00
Thursday- (if needed 4:15-7:00)
Friday- Tryout review meetings 3:30-5:30
Saturday- Uniform Distribution and First Team Practice
Schedule of Events:
Monday:
Bunting Qualification
Hitting
Running (60, 25 yard lateral Break)
Throwing
Tuesday:
Running Continued (Home to first, Steal Second)
Bunting Evaluation + Qualification Continued
Situational Hitting
Fielding (Infield and Outfield)
Team Selection Process Continued:
Schedule of Events Continued:
Wednesday (tentatively for pitchers and catchers only, others may come and workout or complete bunting):
Pitching
Catching
Pickoff Moves
Bunting Qualification for any who need it still
Thursday: Depending on completion of all events earlier in the week, this day will be for make ups, extra looks, to complete the knowledge evaluation, and to complete a general workout
Team Selection Process Continued:
Schedule of Events Continued:
Friday: Every year we meet individually to review the tryout with every player. This year we will continue with this. This is a very difficult meeting for all parties. We strive to accomplish the following in this meeting:
For Players making the team- Discuss tryout, team placement, expected role, things to work on, and answer any questions.
For Players not making the team- Discuss the tryout, areas where the player can work to improve and hopefully continue playing and tryout again, Answer any questions.
During these meetings, other players and other players results will not be discussed.
Team Selection Process Continued:
After the tryout- As has been previously mentioned, this is a very difficult time for all parties. If after the tryout you have questions, comments, and/or concerns I would ask that you email me at mccordja@dboone.org with your questions. I will be observing the 24 hour rule that is an important element in our team communications policy. As such, I will not reply until Saturday evening at the earliest.
It is important to keep in mind when framing questions you may have that team selection is based entirely on the tryout.
I will be more than happy to provide your individual scores for the tryout at its completion. I however will not share anyone else’s scores for the tryout.
Team Selection Process Continued:
Over the years I have worked very hard to create a tryout document that takes as much subjectivity out of the evaluation as possible.
The overwhelming majority of the tryout is based upon irrefutable numbers taken from stopwatch readings, radar gun readings, target area scores, and rubric numbers.
The tryout document is available to anyone who would like a copy of it to see the exact guidelines.
Tryout Evaluation Events and scoring guidelines:
Bunting Qualification: The bunting qualification is a part of our tryout that gives a great deal of information about how we play the game. We feel that every player must be able to bunt. Our mentality is that we will always play situational baseball. We embrace the philosophy of get him on, get him over, get him in.
With this in mind, every year we require our players to qualify as bunters. This means, that in order for their hitting scores to count, they must pass the bunting qualification. If they cannot pass this qualification, their hitting score will be a zero.
The qualification requires that players can
Sacrifice bunt into a target area at a level of 3 out of 5 times
Drag bunt into a target area at a level of 2 out of 5 times
Suicide Squeeze at a level of 1 out of 1 time to an area that is away from the pitcher
Tryout Evaluation Events and scoring guidelines:
Player #
Sacrafice Bunts
to third (out of 5
attempts)- must
get 3 to qualify
Drag Bunts to
third (out of 5
attempts)- must
get 2 to qualify
Suicide Squeeze
Bunt- Must get
one out of one
dow n to qualify
Qualif ied to
Hit
Tryout Evaluation Events and scoring guidelines:
• Players will be given the entire duration of the tryout to qualify as a bunter.
• Our scoring document for this event appears as follows
Bunting Evaluation: The bunting evaluation will evaluate the players technique and execution while bunting.
For this evaluation the players will be asked to execute 6 bunts. They will be given one opportunity to execute the bunt.
The bunts they will be asked to execute will be:
Sacrifice bunt to third base
Sacrifice bunt to first base
Drag bunt to third base
Drag bunt to first base
Push bunt
Suicide Squeeze.
The bunter will be evaluated for their stance/technique, head position, and execution of the bunt.
Tryout Evaluation Events and scoring guidelines:
Player # Stance
Head
Position
Bunt (Sac
to 3rd
base
side)
Bunt (Sac
to 1st
base
side)
Drag Bunt
(1st base
side)
Drag Bunt
(3rd base
side)
Push Bunt
(2nd
Base)
Suicide
Squeeze
Total
Score Rank
Execution Per Attempt (0-5)Overall (1-5)
Bunting Evaluation
1-poor
2-below average
3-average
4-above average
5-excellent
Stance (Squared around or pivoted.
Athletic stance. Knees bent, arms
extended with slight elbow flex)
0- No contact/Pop Up
1- Foul ball that is w ell foul/back to the
pitcher/easily playable by the catcher
2- Foul ball that is just foul
3- Fair ball more then 15 feet off the line
4- Fair ball 5-15 feet off the line
Execution (Sacrafice Bunts/bunt for a
hit)
5- Fair ball on the line to 5 feet off the line.
Squeeze Bunt Execution Score
0- Missed, taken, foul, or popped up
5- Ball is dow n and fair
Head Position (Behind the barrel of
the bat. Watching the ball to the
barrell)
1-poor
2-below average
3-average
4-above average
5-excellent
Tryout Evaluation Events and scoring guidelines:
The scoring document for this evaluation appears as follows:
Hitting Evaluation: The hitting evaluation will consist of a technique and execution evaluation of ten swings.
While all players will hit, the score will only count for players who have qualified as bunters.
To ensure equality, all hitters will bat off of a pitching machine during this evaluation.
Scores for this evaluation will be based on contact scores and rubric based scores.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines:
The scoring document for this evaluation appears as follows:
Overall (1-5) Swing 1 Swing 2 Swing 3 Swing 4 Swing 5 Swing 6 Swing 7 Swing 8 Swing 9 Swing 10
Player #
Check if
Bunting
Qualified Stance Mech
Bat
SpeedContact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score
Contact
Score Total Score Rank
1- Slow bat, consistent contact, still w eak.1- Many errors in stance that prevent a strong
swing. 1= weak foul ball
Stance Scoring Guide Mechanics Scoring Guide Bat Speed Scoring Guide Contact Score
2= weak ground ball, infield pop
up
5= line drive/base hit/home run
3= shallow pop fly/routine ground
ball4- Strong mechanics w ith usually consistent
contact.
5- Quick bat. Cosistently solid contact producing
line drives.
2- slight mechanical error leading to usually w eak
contact.
3- Average bat speed w ith consistent contact.3- Slight mechanical error still w ith consistent
contact.
Batting Evaluation Contact Per Attempt (0-5)
2- Poor stance with errors that will interefere
with swing
3- Good stance with few errors that could
interfere with swing
4- Strong stance with few errors.
2- Average bat speed w ith mostly solid contact.
5- Very strong mechanics resulting in consistent
contact.
5- Excellent, well balanced stance. Ready to
hit.
4- Quick bat. Mostly solid contact producing line
drives, hard ground balls or deep fly balls. 4= hard ground ball/deep fly ball
1- Poor mechanics leading to consistently w eak
contact.
Situational Hitting: The situational hitting evaluation will ask the player to compete both mentally and physically.
For this evaluation, the player will be given a situation and be asked to execute.
Like the hitting evaluation, these swings will be taken against a pitching machine to ensure equality.
The situations given will be:
Two hit and runs
Two slashes
Advancing a runner from third with no outs and a two strike count
Advancing a runner from third with two outs and a 0-0 count
Tryout Evaluation Events and scoring guidelines:
Swing 1 Swing 2 Swing 3 Swing 4 Swing 5 Swing 6 Swing 7 Swing 8
Player #
Check if
Bunting
Qualified Hit and Run Hit and Run Slash Slash
Runner on
2nd w ith no
outs (2
strike
count)
Runner on
2nd w ith 2
outs (0
strike
count)
Runner on
3rd w ith
tw o outs (0-
0 count)
Runner on
3rd w ith
tw o outs (0-
0 count) Total Score Rank
5- Perfect Execution
Situational Hitting Evaluation
0- Fails to excute (strike out/no sw ing in a must sw ing situation, sw ings at a bad pitch on 0-0 count)
1- Fails to excute (f ly ball on hit and run or slash, pop up or ground ball to 3rd base side w ith a runner on second, routine f ly ball w ith runner on 3rd)
2- Fails to execute (ground ball to incorrect side on hit and run, w eak ground ball on slash, line drive or f ly ball to left f ield for an out,
3- Successful excution (w eak ground ball to correct side on hit and run, routine ground ball on slash, deep fly ball to right side for an out w ith runner on
2nd, ground ball w ith runner on 3rd)
4- Successful execution (hard ground ball or line drive to proper side on hit and run, hard ground ball to the middle of the infield on slash, ground ball to the
right side w ith a runner on second, hard hit ball w ith a runner on 3rd)
Tryout Evaluation Events and scoring guidelines: The scoring document for this evaluation appears as follows:
Running Evaluation: The running evaluation will ask the players to complete two runs each in four events.
The events will be a 60 yard dash, a 25 yard lateral break, a home to first time after a swing, and a steal time to second base off of a signal.
For each event the players two times will be averaged together. That average will be measured up against other players and will be given a rank for that event.
After all running events are completed, each players individual event rankings will be averaged to come up with an overall average. This overall average will be used in the players total score.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines: The scoring document for this evaluation appears as follows:
Player Name 1st 2nd 1st 2nd 1st 2nd 1st 2nd
Overall
Rank
Avg.
rank,
all
events
60 Yard Time
Home to First
Time
Running Evaluation
25 Yard Lateral
Break Steal Second
Player Name 1st 2nd
Average RankHome to 1st
Sample break down of an individual event:
Throwing Evaluation: The throwing evaluation will evaluate the players throwing ability in a defensive modality. Infielders will make throws after fielding a ground ball. Outfielders will make throws after fielding fly balls and ground balls.
Throws will be scored in the following ways:
Speed: Glove to target time score using a stopwatch
Velocity: Using a radar gun
Accuracy: Based on the ability to hit a target area
Mechanics: Throwing mechanics scored using a rubric
Each player will be evaluated on 5 throws.
Tryout Evaluation Events and scoring guidelines:
The scoring document for this evaluation appears as follows:
Tryout Evaluation Events and scoring guidelines:
Time:
Velocity:
Accuracy:
Throwing
spe e d/ve loc ity
points:
Qua rtile Re sults:
Top 25% - 5 points
2nd 25% - 4 points
3rd 25% - 3 points
4th 25% - 2 points
Throwing Accuracy Key: Throwing Mechanics Score
5= Arm slot is appropriate for the position and play (over the
top for outfield, 1st base, and catchers, 3/4 to over the top for
4= Arm slot is slightly off but the throw is accurate. Footwork
and body position are nearly perfect
3= Arm slot, foot work, and body position are perfect, but
throw is off.
2= Arm slot, foot work, and body position is off and throw is
inaccurate.
1= Throw requires excessive effort to be caught, but is catchable.
2= Throw requires some lateral movement. Throw is above head, or
below waste height.
3= Throw requires some lateral movement. Throw is waste to head
high.
4= Accurate throw requiring no lateral movement. Throw is above
head, or below waste.
5= Accurate throw with no lateral movement. Throw is from waste to
head height.
1= Throwing mechanics are very poor and the throw is
extremely weak/off line
Rank
based on
total score
Average
velocity
Point
Average
Time
Points
Mechanics
(General
Score Out of
5)
Throw ing
Total
ScoreAttempt
1
Attempt
2
Attempt
3
Accuracy
Score
Attempt
4Player Name
0= Errant throw, cannot easily be caught.
Throwing Evaluation
Infielders Evaluation: Infielders will complete a fielding evaluation that will consist of their ability to field and execute ground balls resulting in outs at first and double plays.
Each fielder will complete a play to first base and turn a double play on a ground ball right at them, a back hand ball, and a forehand ball.
For this evaluation players will be scored on their fielding execution, throwing execution, and their fielding mechanics.
Scores for this evaluation will be based on rubric scores.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines:
Ground ball
at the
player
Backhand Forehand
Ground ball
at the
player
Backhand Forehand
Fielding:
Throw:
1 – glove error / poor positioning
Infielder Evaluation
2 – glove error / fair positioning
3 – average catch / fair positioning
4 – above average catch and positioning
5 – Excellent catch and positioning
Throw (Strong, accurate)
0 - no throw , f ielding error
1 - inaccurate throw / slow speed
Glove Work/Mechanics (2 handed catch, funneling )
0-complete miss / poor positioning
3- Good
2- Average
Player
Skill Total Score Rank
Get One Mechanics-per
attempt (0-5)/Throw Accuracy
Turn Two Mechanics-per attempt
(0-5)/Throw Accuracy (0-5) Fielding
Total Score
Throw ing
Total Score
2 - inaccurate throw / good velocity
3 - accurate throw / slow speed
4 - accurate throw / average speed
5 – accurate throw / above average speed
1- Weak
0- Poor
Foot Work (Attacking the ball,
knees bent, feet apart)
5- Excellent
4- Strong
The scoring document for this evaluation appears as follows:
Outfielders Evaluation: Outfielders will complete a fielding evaluation that will consist of their ability to field and execute ground balls resulting in outs at first and double plays.
Each fielder will complete a play to first base and turn a double play on a ground ball right at them, a back hand ball, and a forehand ball.
For this evaluation players will be scored on their fielding execution, throwing execution, and their fielding mechanics.
Scores for this evaluation will be based on rubric scores.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines:
The scoring
document for
this evaluation
appears as
follows:
Overall
(1-5)
Overall
(1-5) Fly Ball: Mechanics-per attempt (0-5)Ground Ball: Mechanics-per attempt (0-5)
Player #
Foot
Work.
Route to
the ball
Glove
Work/
Body
Position
At the
player
Moves
the
player
back
and
right
Moves
the
player
back
and
right
Brings
the
player
in
At the
player/C
harge
Ground-
ball to
the right
of the
player
Ground-
ball to
the left
of the
player
Fielding
Throwing Acc.
0- Poor initial step and does not get to the ball.
1- Good initial step, but does not get to the ball.
2- Poor Initial step and does not get behind the ball
3- Good initial step but does not get behind the ball.
4- Works behind the ball and sets up the throw
5- Begins with a drop step or jab step and works to
get behind the ball, setting up the throw.
Footwork Score/Route to the ball
Outfielder Evaluation
1- Catches ball low, not on
throwing side/mishandles
ground ball.
1- Throw is on line, but take
more than one long hop
0- does not catch/completely
misses the ball.
0- Throw is offline, over the cutoff
man, or well short of the cutoff
man
3- Catches ball at its highest
point on glove hand side for fly
balls/back hand side for ground
balls.
3- Throw is to the cutoff man on
a hop.
2- Catches ball low but on
throwing hand side/not coming
through a ball on the ground.
2- Throw is offline, moving the
cutoff man no more than 5 steps
left or right. Easy to handle long
hop.
5- Catches ball at its highest
point on throwing side for fly
balls, glove side on ground
balls.
5- Throw is to the cutoff man at
letters to head height.
4- Catches ball at its highest
point in the middle of the body
4- Throw moves cutoff man left or
right no more than 5 steps.
Throw is at letters to head
height.
Glove Work/Body Position Throwing Accuracy
Total
Score
Pitching Evaluation: Pitchers will be asked to pitch to 4 total batters. Players will be placed in the box and will be told to swing at pitches they feel are strikes. The players will simulate two right-handed batters and two left-handed batters.
Pitchers will face two batters out of the windup, and two batters out of the stretch.
Scores will be given based on final counts.
Mechanics of the pitchers will also be evaluated.
Each pitchers velocities will be recorded.
Pitchers time to the plate out of the stretch will be recorded as well.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines: The scoring document for this evaluation appears as follows:
Player # Balance
Hand
Break Delivery
Follow
Through Finish Batter 1 vs R Batter 2 vs L Batter 3 vs R Batter 4 vs L Batter 5 vs R Batter 6 vs L
3- average 3- 0-3 final count, fast balls only
4- above average 4- 0-3 final count, using a variety of pitches
5-Excellent 5- 1-3 final count using a variety of pitches
1- poor 1- 3-3 final count
Mechanics: (balance, hand break,
delivery, follow through, and
finish)
Final Count:
2- below average 2- 2-3 final count
Rank
Pitcher Evaluation
Overall (1-5)
Total
Score
Final Count
0- At bat resulted in a base on balls or a hit batter
Pickoff Move Evaluation: An important part of the game is a pitcher’s ability to control the running game. Pitchers will be evaluated on their ability to display a variety of moves to first, second, and third base.
Pitchers will be asked to make two moves to each base.
Moves will be graded on foot quickness, throw, and deceptiveness.
Pitchers are expected to be able to demonstrate at least two different moves to each base.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines: The scoring document for this evaluation appears as follows:
Player # Move to 1st Move to 1st Move to 1st Move to 1st Move to 2nd Move to 2nd Move to 3rd Move to 3rd
5- Deceptive move
2- Good move w ith a poor throw
3- Average move
Pickoff Moves
0- Balks or does not know a move
1- Weak move or just a step back and throw
Pickoff Move Evaluation Evaluation
Pickoff Move (Time)
Total Score Rank
Pickoff Move Mechanics Score
4- Quick feet w ith a great throw
Catching Evaluation: Catchers will be evaluated in three main areas:
Blocking
Pop times to first, second, and third.
Receiving skills while handling pitchers during Pitcher Evaluations
Catchers should make sure they wear a cup and are ready to catch every day, both in season and during tryouts.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines: The scoring document for this evaluation appears as follows:
C L R H 1st 2nd 3rd
Catcher Evaluation Scores
Overall Totals
Rank
Pop Times
Blocking Balls Score Key:
0= passed ball
1= blocked, but ball rolled far enough away that runner could advance
2= blocked, but had to stand to retreive (an average runner could not
advance)
3= Blocked, but reached with glove only and did not move body
4= Cleanly Blocked
5= Picked out cleanly while moving body
Total
Score
Blocking
total score
Average
time to 1st
Average
time to 2nd
Average
time to
Third
Blocking Balls
C= in the dirt, middle
of the plate
L= in the dirt to the left
R= in the dirt to the
right
H= High
Throwing Key:
0= overthrow
1= Ball in the dirt that gets by the fielder
2= Ball in the dirt blocked by the fielder
3= Ball high or low caught by the fielder
4= Strong throw slightly to the left or right of the bag
5= Strong accurate throw on the bag
Putting Everything together: When selecting teams there is a wealth of information to consider. Players will be compared with one another based on the position they tryout at. In other words, first basemen will be evaluated against first basemen, shortstops and second basemen against other middle infielders, outfielders against outfielders, and so on.
We will take the top players at each position and assign them to the varsity team. The second tier of players will be placed on the JV team, and lowest ranked players will be cut, depending on the number of players trying out.
Tryout Evaluation Events and scoring guidelines:
Tryout Evaluation Events and scoring guidelines: The following is an excerpt from a totals evaluation sheet:
Score
Rank
within
position
Score
Rank
within
position
Score
Rank
within
position
Score
Rank
within
position
Score
Rank
within
position
Score
Rank
within
position
#1 31 2 38 2 25 1 23 1 21 1 28 1 1.333333
#2 26 4 32 3 17 3 23 1 21 1 21 3 2.5
#3 29 3 39 1 21 2 11 6 5 5 23 2 3.166667
#4 32 1 26 4 9 6 17 3 6 4 20 5 3.833333
#5 (As a pitcher only) 22 5 23 6 17 3 13 5 18 2 21 3 4
#6 21 6 26 4 13 5 14 4 7 3 19 6 4.666667
#1 27 1 43 1 22 1 22 1 20 2 67 1 1.166667
#2 23 3 32 2 21 2 22 1 25 1 54 2 1.833333
#3 26 2 28 3 21 2 18 2 15 3 44 3 2.5
#1 34 1 32 1 24 2 18 2 24 1 27 1 1.333333
#2 27 3 30 2 21 4 21 1 24 1 27 1 2
#3 30 2 28 4 29 1 14 4 12 6 20 6 3.833333
#4 27 3 27 5 17 5 14 4 17 4 23 3 4
#5 27 3 0 11 7 0 3 23 3 4.333333
#6 23 8 24 6 24 2 17 3 22 3 17 8 5
#7 26 7 30 2 16 6 12 7 12 6 21 5 5.5
#8 27 3 13 7 10 8 13 6 14 5 20 6 5.833333
#9- unable to tryout (injured) 0 0 0 0 #DIV/0!
Defensive
EvaluationOverall
Position
Ranking
First Basemen
Third Basemen
Middle Infiedlers
Player Number
Bunting HittingSituational
HittingThrowing Running
Some reminders about the evaluation process… As coaches, we hate this process. Please understand, that what we
must do here is not personal. It is not malicious, and is not something we enjoy.
We will be happy to answer questions you may have afterwards, but please understand we will adhere to the 24 hour rule.
If you have questions, comments, concerns, please contact the coaching staff. We are the ones doing the evaluating and will ultimately be the only ones who can actually answer your questions.
Should you feel the contact that you have with the coaching staff does not give you adequate resolution, the next step would be to set up a meeting with the athletic facilitator and the coaches.
Scores for players will be made available at and after the tryout meeting. You are welcome to see the scores of you child. Scores of other players will not be shared.
We have two open gym sessions remaining.
Thursday will be a general workout
Saturday’s workout will be a tryout walkthrough.
Our online store is currently open. You can visit the store by going to: https://myteam.svsports.com/stores/danielboonebaseball15
Following team selections we will hold a meeting for all players and their parents to go over expectations for the season, ways to get involved, future fundraising efforts, and more. This meeting will be held on Monday, March 9 following the conclusion of our practice in LGI Room 103.
Some other general reminders…
Questions? Comments? Concerns? As is always the case, anyone with questions, comments, or concerns is encourage to contact me, or meet with me. I will be happy to work with your schedule to ensure full communication.
Thanks Again for Coming… Thanks again for attending tonight. Feedback from
tonight’s meeting is greatly appreciated.
Please drive safely and let’s make this the best year ever!
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