Adobe Flash CS3 Revealed

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Adobe Flash CS3 Revealed. Chapter 1 - GETTING STARTED WITH FLASH. Understand the Adobe Flash workspace Open a document and play a movie Create and save a movie Work with the Timeline Distribute an Adobe Flash movie Plan an application or a Web site. Chapter 1 Lessons. Chapter 1. - PowerPoint PPT Presentation

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Adobe Flash CS3 Revealed

Chapter 1 - GETTING STARTED WITH FLASH

1. Understand the Adobe Flash workspace

2. Open a document and play a movie

3. Create and save a movie

4. Work with the Timeline

5. Distribute an Adobe Flash movie

6. Plan an application or a Web site

Chapter 1 Lessons

Chapter 1

What is Adobe Flash?

An animation and interactive authoring program

Has tools for complex animation, as well as excellent drawing tools

Using Adobe Flash

Chapter 1

What can Flash be used for?

Web sites

Web-based applications

CD-Rom and interactive applications

Video

Using Flash

Chapter 1

Optimized for the Web

Flash uses vector images

Vectors are scalable

Reduces the size of graphic files

Flash provides for streaming content over the Internet

Does not need to wait for entire contents of Web page to load to start playing

Chapter 1

Understanding the Adobe Flash Workspace

You can customize your workspace

Flash works on a movie metaphor

Create scenes on a stage

Scenes run in frames on a timeline

Create a movie by arranging objects on the stage

Play the movie on the stage using VCR-like controls

Chapter 1

Understanding the Flash Workspace

Three parts to the development workspace

Menu bar

Stage

Timeline

One or more panels may be displayed

Chapter 1

Fig. 1: Flash Workspace

Chapter 1

The Stage

Contains all objects that are seen by the viewer in the final movie

You can draw objects on, or import objects to the stage

Chapter 1

The Timeline

Used to organize and control the movie’s content by specifying when each object appears on the stage

Contains images within frames

Units of the timeline

Has separate layers

Has a playback head

Chapter 1

The Tools Panel

Panels are used to view, organize, and modify objects and features in a movie

Most commonly used:

Tools

Properties

Libraries

Chapter 1

The Tools Panel

Tools, View, Colors, Options

Arranging tools:

Dock panels together

Stand alone

Stacked above or below

Floating

Chapter 1

Fig. 2: Arranging Panels

Stand alone

Floating

Grouped

Stacked

Chapter 1

The Blue Drop Zone

The blue drop zone is the area to which the panel can move and is indicated by either a blue line or a rectangle with a blue border.

A single blue line indicates the position for stacking a panel above or below another panel.

A rectangle with a blue border indicates the position for grouping panels.

If you move a panel without using a drop zone, the panel becomes a floating panel and is neither grouped nor stacked with other panels.

Chapter 1

Fig. 3: Grouping Library Panel

Rectangle with blue border

Chapter 1

Fig. 4: Ungrouping Library Panel

Close button

Collapse to icons button

Blue line indicating drop zone

Collapse button

Chapter 1

Fig. 7: Document Properties

Chapter 1

Fig. 8: Completed Changes to Document Properties

Chapter 1

Opening a Movie in Flash

The .fla extension is native, and can only be opened in Flash

Flash exports Web-ready files as .swf

.swf files should be tested before being published

Always keep the original .fla file for modifications

Chapter 1

Previewing a Movie

Flash movies can be previewed in the workspace by directing the playhead to move through a timeline

Use control menu commands

Play, rewind, step forward, step backward

Use the Controller

Toolbar command on the Window menu

Chapter 1

Keyboard Shortcuts

Play: [Enter] (Win) and [Return] (Mac)

Rewind: ([Ctrl] [Alt] [R] (Win)) and ([Option] [R] (Mac))

Step Forward (.) moves the playhead forward progressively

Step Backward (,) moves the playhead backward progressively

Chapter 1

Testing a Movie

When previewing a movie, some interactive functions do not work unless the movie is played using the Flash Player

Use Control > Test Movie to test using the Flash player

Chapter 1

Fig. 9: Control Menu Commands

DVD-type commands

Chapter 1

Fig. 10: Playhead Moving across Timeline

Playhead

Chapter 1

Creating a Flash Movie

Movies are created by:

placing objects on the stage

editing these objects

animating them

adding interactivity

You can create graphics in Flash or import them from another program such as Photoshop

Chapter 1

Creating an Animation

A basic animation requires two keyframes

The first keyframe sets the starting position

The second keyframe sets the ending position

The number of frames between two keyframes determines the length of the animation

Once the two keyframes are set, Flash automatically fills in the frames between them, with a process called motion tweening

Chapter 1

Fig. 12: Oval Object in Frame 1

Object on the stage is in Frame 1 on the

timeline

Chapter 1

Adding an Effect to an Object

In addition to animating an object’s location, you can also animate an object’s appearance

Shape

Color

Brightness

Transparency

Chapter 1

Fig. 13: Motion Animation

Chapter 1

Fig. 14: Object Drawing Option

Object drawing option is not selected

Chapter 1

Fig. 16: Creating a Marquee Selection

Chapter 1

Understanding the Timeline

Organizes and controls a movie’s content over time

Determine and modify what is happening in a movie frame by frame

Which objects are animated

What types of animation to use

Which objects will appear on top of others

How fast movie will play

Chapter 1

Fig. 18: Elements of the Timeline

Chapter 1

Using Layers

Layers are like transparent acetate sheets of content stacked on top of one another

Each layer can contain one or more objects

Adding a layer causes it to be placed on top of the other layers

Can be re-ordered by dragging up or down

Chapter 1

Fig. 19: Understanding Layers

Chapter 1

Using Frames

The timeline is made up of individual units called frames

Content is displayed in frames as the playhead moves over them when the movie plays

Frames are numbered in increments of five for easy reference

The status bar indicates current frame the playhead is on

Chapter 1

Using the Playhead

The playhead indicates which frame is playing

Can be dragged left or right

Dragging back and forth allows you to check some animations in Flash without exporting to .swf

Chapter 1

Understanding Scenes

Are a way to organize long movies

Each scene has its own timeline

Give scenes descriptive names for faster editing

Manage your flash movie production

Chapter 1

Working with the Timeline

By studying a timeline you can determine

If different objects are on different layers

If there is motion in any of the layers by looking for the motion arrow

The length of the animation

The frame rate

Where the animation is in its sequence

Chapter 1

Fig. 20: Timeline of a Movie with a Second Object

Chapter 1

Fig. 23: Changing the View of the Timeline

Bar used to change the length of the

timeline

Frame view icon

Chapter 1

Fig. 24: Changing the Frame Rate

New frame rate

Chapter 1

Distributing a Flash Movie

Flash generates both the swf and HTML files when you use the publish feature

.html (The HTML document)

.swf (The Flash Player file)

Chapter 1

Other Publishing Options

Stand-alone Projector Files

Quicktime .mov files

Chapter 1

Fig. 25: HTML Code

.swf file extension

indicates a Flash player

Code specifies color and size

Chapter 1

Fig. 26: The Three Layers Files after Publishing

Chapter 1

Plan an Application or Web Site

Step 1: State the purpose or goals of your site

What do we want to accomplish?

Step 2: Identify the target audience

Who will use this application or Web site?

Chapter 1

Plan an Application or Web Site

Step 3: Determine the Treatment

What is the look and feel?

Tone

Approach

Emphasis

Chapter 1

Plan an Application or Web Site

Step 4: Develop the Specifications and Storyboard

Playback System

Elements to Include

Functionality

User Interface

Chapter 1

Fig. 30: Sample Storyboard

Chapter 1

Using Screen Design Guidelines

Balance: distribution of optical weight in the layout

Unity: how objects relate

Intra-screen

Inter-screen

Movement: the way the viewer’s eyes move through the objects on the screen

Chapter 1

Using Interactive Design Guidelines

Make it simple, easy to understand, easy to use

Build in consistency in the navigation scheme

Provide feedback

Give the user control

Chapter 1

The Flash Workflow Process

Step 1: Create and/or acquire the elements to be used in the application

Step 2: Arrange the elements and create the animations

Step 3: Apply special effects

Step 4: Create the interactivity

Step 5: Test and publish the application

Chapter 1

Chapter 1 Tasks

1. Understand the Adobe Flash workspace

2. Open a document and play a movie

3. Create and save a movie

4. Work with the Timeline

5. Distribute an Adobe Flash movie

6. Plan an application or a Web site

Chapter 1

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