5 Disruptive Realities Lessons for the 1 to 1 Mobile Computing Initiative

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5 Disruptive Realities Lessons for the 1 to 1

Mobile Computing Initiative

WHY MOBILE COMPUTING?

WHY 1 TO 1?

Traditional View of Technology

Idea Technological Innovation

Social Change

Cultural View of Technology

Idea Technological Innovation

Social Change

Innovation

Adoption

Time

Diffusion

TakeOff

Rogers’ Diffusion of Innovations

Innovation

• Ice Harvesting (1800’s)• Machine Produced Ice-making

(1890-1930)• Refrigeration (1920-present)• Market for Ice Harvesting all but

disappears, but so too does market for machine made ice

• GREATLY expanded market for cold storage

James Utterback, “The Dynamics of Innovation”

The Internet and the University

Innovation

• Product or Process?

• Substitution or Expanded Market?

• Competence Enhancing or Competence Destroying?

• New products that expand markets and destroy competencies are most disruptive

DISCONTINUITIES IN INNOVATIONS

• NEW TECHNOLOGIES do not ALWAYS compete with or obliterate the OLD

• SYMBIOTIC RELATIONSHIPS often occur

• CONCERN over demise of the “old” often OBSCURES a growing market as a result of the NEW.

Cyber Age Shifts

Being Told(Authority Based)

Deductive(LINEAR)

Don’t KnowWon’t Try

5 Disruptive Realities

• Spontaneous, Organic Communities

• Active Construction over Passive Learning

• Disintermediation

• New Literacy Skills

• Immediacy

What Kind of Culture Do You Seek to Create?

• Don’t Lose the Forest for the Trees

• EVERYONE has to step outside their comfort zone

• Think and ACT Strategically

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