3ds max fundamentals

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3ds max fundamentals. interface primitives splines modifiers operation. interface. command panel hierarchy arrangement. interface. modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry. interface. - PowerPoint PPT Presentation

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3ds max fundamentals

interfaceprimitives

splinesmodifiersoperation

interface

• command panel• hierarchy arrangement

interface

• modify panel• “wired” to objects

and context sensitive• modifiers from the list

can be used to alter the geometry

interface

• modifier “stack” is the history of the object sans transforms

• the parameters for the box still existand are accessibleand editable

interface

• context sensitive command structure

• viewport control

• viewport navigation

interface

• the transform gizmo• context sensitive move, rotate, scale

axis locks

primitives

• these are primitives

primitives

• these are primitives on modifiers

primitives

• the boundaryrepresentation (the polygonalstructure) is ofutmost importance

splines

• closed vs. open• spline sub-object modes

splines

• vertex types• weld multiple vertices

to achieve closure• position and shape

splines

• extrude, loft, lathe

modeling

• sub-object modes (topology) determines modifiers and operations and can even be directly sculpted

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