2018-02-05 Depth Perception - GitHub Pages

Preview:

Citation preview

2018-02-05 Depth Perception

PSY 525.001 • Vision Science • 2018 Spring

Rick Gilmore

2018-02-05 08:53:13

1 / 77

2 / 77

But what is the Fourier Transform? A visual introduction.

3 / 77

Today's topics

4 / 77

Today's topics

Discuss project proposal

4 / 77

Today's topics

Discuss project proposal

Depth perception

4 / 77

Today's topics

Discuss project proposal

Depth perception

Discuss Leopold & Logothetis, N. K. (1996).

4 / 77

Term project

5 / 77

http://psu-psychology.github.io/psy-525-vision-spring-2018/project-proposal.html

6 / 77

Perceiving surfaces orientation (spatiallayout)

Slant, tilt, distance

7 / 77

8 / 77

Marr's 2.5 D sketch

9 / 77

10 / 77

Depth perception

11 / 77

"For those of a creationist bent, one could note that God must haveloved depth cues, for He made so many of them"

Yonas & Granrud, 1985, p. 45

12 / 77

Kinetic

Binocular

Static (pictoral)

Sensorimotor

13 / 77

Monocular (kinetic, static, some sensorimotor) vs.binocular cues

14 / 77

Kinetic cues to depth

15 / 77

Kinetic Depth Effect Demo

Kinetic depth e�ect (KDE)

16 / 77

Kinetic depth e�ect3D structure perceived from temporal sequence of 2D (outline-only) views.

Reported in Wallach, H., & O’Connell, D. N. (1953). The Kinetic Depth Effect.Journal of Experimental Psychology, 45(4), 205.

18 / 77

Structure from Motion Demo

Structure from motion

19 / 77

Archival Gibson - 1958 - Motion parallax and perceived depth

Motion parallax

20 / 77

City motion parallax

21 / 77

The geometry of motion parallaxWhere is fixation? What is the direction of motion?

22 / 77

PJ Treffner - Occlusion demos: Accretion and deletion

Texture accretion & deletion

23 / 77

Second-order motion perception

Texture accretion & deletion

24 / 77

Task 1: Example of 100% Radial Optic Flow (no random dots) wit…

Optic �ow

25 / 77

AR.Drone Helicopter Optical Flow Test #1

Optic �ow and autonomous �ight

26 / 77

Binocular cues to depth

27 / 77

StereopsisPerception of depth and 3D structure from stimulation of both eyes

28 / 77

Horoptera line or surface containing all those points in space whose images fall on

corresponding points of the retinas of the two eyes.

29 / 77

30 / 77

32 / 77

library(imager)n_pts <- 100left_img <- array(round(runif(n=n_pts^2),0), dim = c(n_pts, n_pts))plot(as.cimg(left_img), axes=FALSE)

33 / 77

right_img <- left_imgsquare_pix <- 20center_square <- right_img[floor(n_pts/2-square_pix/2):floor(n_pts/2+plot(as.cimg(center_square), axes=FALSE)

34 / 77

Auto-stereogramCan't really fuse these from projected image. Why?

35 / 77

The "correspondence" problemHow do retinal image points/edges correspond to object points/edges?

Why can it take time to "fuse" stereograms?

36 / 77

37 / 77

Marr-Poggio algorithm for solvingUse: surface opacity & surface continuity heuristics

Iterate until a best-fitting solution is found

38 / 77

Da Vinci stereopsisDifferent eyes see different portions of surfaces

39 / 77

Geometry of self-motion, object-motion, and disparity40 / 77

Static (pictoral) cues to depth

41 / 77

Linear Perspective

42 / 77

43 / 77

44 / 77

Relative size

46 / 77

47 / 77

48 / 77

Actual position ofPerson A

Apparent positionof person A

Apparentshape of room Viewing

peephole

Actual andapparent positionof person B

https://en.wikipedia.org/wiki/Ames_room

50 / 77

Aerial perspective

Defocus blur

51 / 77

Interposition, occultation53 / 77

Texture gradients

54 / 77

56 / 77

http://psychsciencenotes.blogspot.com/2011/08/mirrors-are-literally-windows-to.html

57 / 77

Lighting, shading, & shadow cues

58 / 77

59 / 77

60 / 77

61 / 77

Sensorimotor cues to depth

Palmer's "ocular" cues

62 / 77

VergenceEyes (typically) converge on a 3D point. Angle of vergence related to 3D

geometry.

63 / 77

Lens Accommodation

Accommodation

64 / 77

<

The accommodation re�ex

Vergence, pupil diameter change, + accommodation

65 / 77

2-Minute Neuroscience: Vestibular System

Vestibular system detects head rotation, translation

66 / 77

Vestibular signals speed, direction of rotation,translation

More motion parallax with head translation thanrotation

67 / 77

Comparing the cues

68 / 77

The human brain in depth: how we see in 3D

Integrating the cuesWelchman, A. E. (2016). The human brain in depth: how we see in 3D. Annual

Review of Vision Science. annualreviews.org. Retrieved fromhttp://www.annualreviews.org/doi/abs/10.1146/annurev-vision-111815-114605

69 / 77

Heuristics

About world, illumination conditions

70 / 77

Alternative view:These aren't cues; they are information. Animals don't "reconstruct" 3D space;

they perceive it directly.

71 / 77

Amazing T-Rex Illusion!

72 / 77

Break time

73 / 77

Leopold & Logothetis, N. K. (1996)

74 / 77

Core phenomenaBinocular rivalryNeural basis of binocular rivalryNeural basis of "conscious" visual experience

75 / 77

Next time...

Perceptual organization

Size, shape, orientation, & position

76 / 77

Slides created via the R package xaringan. Rendered HTML and supportingfiles are pushed to GitHub where GitHub's 'pages' feature is used to host and

serve the course website.

77 / 77

Recommended