The design secrets behind Slack’s amazing success

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The design secrets behind Slack’s amazing success

#Utwebinar @UserTesting

Tina Chen

!

Design Lead, Slack

UserTesting’s on demand customer insights platform enables companies

to create powerful products and exceptional customer experiences.

#UTwebinar

We Partner With Thousands Of Customers

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Across All Platforms, At All Stages Of Development

Watchcustomersinteractwith:

DESKTOP SMARTPHONE TABLET

WEBSITES APPS&PROGRAMS

PROTOTYPES&WIREFRAMES

SURVEYS PHYSICALPRODUCTS

Anywhere people interact with your brand:

ATHOME ATASTORE ONTHEGO

On any pla6orm or device:

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Traditional Testing

2 to 3 Weeks 2 to 3 Weeks 1 Week !

Results In Hours, Not Weeks. Save Time. Save Money.

Plan & Recruit Run Study Analyze Data &

Write Report

1 Day 1 Day

Analyze Data

& Iterate

Plan, Recruit & Run Study Within Sprint

2 Days

4-7 Weeks

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Agenda

•  Welcome

•  Product Process at Slack

•  Design Process at Slack

•  Building Message Buttons

•  Q&A

Adam Rector Webinar Manager, UserTesting

@iamadamrector

Tina Chen Design Lead, Slack

@meowr

#UTwebinar

8! !

Tina Chen Design Lead, Slack

!

#UTwebinar

Tina Chen manages the platform design team at Slack. She studied Symbolic Systems at Stanford and went on to become a Senior UX Designer at Google. She then joined Medium as a Product Designer before coming onboard at Slack as a Design Lead. Tina is a full-spectrum designer, covering everything from product strategy, interaction design, prototyping, to branding and visuals. She is deeply interested in understanding people's perspectives and motivations and designing the best products and experiences for them.

@meowr

Tina Chen Design at Slack

About me

Product Process at Slack

Small Team

Growing Team

Product Workshop

Product Workshop

Design Workshop

Launch Review

Product Workshop

Design Workshop

Design Process at Slack

Discover and Scope

Iterate and Prototype

Discover and Scope

Build, Refine, and Launch

Iterate and Prototype

Discover and Scope

Consider all platforms Prototype and use internally Build in craftsmanship best practices

Things we’ve learned

Pair designers on teams 1:1 and team studio time Weekly design critiques Slack: discussion, sharing, standup

Design Collaboration

User empathy Voice and brand Doing the right thing for users Craftsmanship

Building a product users love

Building Message Buttons

What work could happen in Slack? What could the user experience be? What should we build first?

Discover and Scope

Refreshing attachments Main workflows Building blocks <-> apps

Iterate and Prototype

Internal testing Working with launch partners Best practices and guidelines

Build, Refine, and Launch

@meowr Thanks.

Questions & Answers

!Q A

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