Physical Sketching (Sketching vs Prototyping with BeatBearing design example)

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A presentation on physical sketching, with examples from the BeatBearing design process. Includes physical sketching for musical instrument activity at the end.

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physical sketchingPeter Bennett

why sketch?

Documentation Reflection Communication

(new) knowledge representation

physical sketching

• Allows role-play and interaction.

• Gives feedback that isn’t possible from a drawn sketch.

• Allows greater exploration of the style of interaction.

prototyping vs. sketching

prototyping

sketching

problems with‘finished-ness’

problems with‘finished-ness’

interaction technology form rendering(not sketch)

BeatBearing Design Process

initial sketches

further sketches

logbook

1st physical sketch (clay)

2nd sketch

alternative

comparison

video

improve particular feature

visualisation (just about a sketch)

CAD design (not sketch)

manufacture

in position

non-interactive mock-up (back to sketching)

(almost) fully working prototype

copper tracks instead of washers (sketch)

full size (prototype)

current version

materials

10 minutes - sketch 2 individual ideas (from idea generator)

5 minutes - show both ideas to group.

15 minutes - pick favourite idea and develop.

15 minutes - about 3 minutes per group to show final sketch.

Idea GeneratorContext Sound User/Player Wildcard

1 gig loud very young snow

2 underwater soft very old invisible

3 home studio rhythmic musically skilled ancient

4 on a beach melodious musically unskilled flashlight

5 sonic lab harsh yourself danger

6 public transport pleasant teacher inconvenience

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