Partnering with Key Stakeholders in UX Strategy

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Everyone working on a project has an impact on the end customer and intends to focus on the user experience. Delivering an engaging and usable product or service to customers however, is a journey. As a UX professional, you need to partner effectively with product owners, engineers, executives and other key stakeholders before your work will ever reach the end users you are designing for. This presentation covers understanding the perspective of key stakeholders and covering tactics for successfully partnering in a UX strategy. How do I help decision makers “get” UX? What is the number one problem stakeholders have in evaluating design? How do I get stakeholder to value research?

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Troy Parke | Sr UX Design Manager at Big Fish | @uxhow | http://www.uxhow.com

Partnering with Key Stakeholders in UX Strategy

Partnering with Key Stakeholders in UX Strategy

Who are you?

Ever heard (or said)…

“We don’t need UX right now.”“We don’t need UX right now.”

“I’m not a designer, but could you just…”“I’m not a designer,

but could you just…”

“I’m the target audience.”“I’m the target audience.”

Stakeholder

Stakeholders: Decision Makers & Influencers

Unlabel: Selling You Without Selling Out - Mark Ecko

Before reaching goalkeepers, need to pass the gatekeepers.Before reaching goalkeepers, need to pass the gatekeepers.

Creator…Creator…

Customer…Customer…

Stakeholder?Stakeholder?

Engineering

DesignProduct

BusinessBusinessBusiness

The objective of ______ is to solve problems.

Business

Better. Together.Better. Together.

We will need some power-ups.

Here we go!Here we go!

“I’m the target audience.”“I’m the target audience.”

Not necessarily (Often not at all)

Illusion of Explanatory DepthIllusion of Explanatory Depth

How does a zipper really work?

How does a car really work?

We have opinions on the familiar. (Mistake superficial knowledge for in-depth.)

Drunk Tank Pink - Adam Alter

How does it achieve the customer’s goals? (Not just think through what it does.)

One-Pager Research PlanOne-Pager Research Plan

- Author & Stakeholders - Background / Goals - Research Questions - Methodology - Participants - Schedule

The UX Research Plan That Stakeholders Love - Tomer Sharon

PersonasPersonas

PrototypingPrototyping

- Early & often - All have failure of imagination - Collective group activity - Develops shared understanding

Prototype: How to Pre-visualize the Experience - Troy Parke

Paper and sketching works great.

Higher fidelity is even better.

Observe customer behavior…

…the highest value UX activity.

“UX is User Experience - Not Use Your Experience”“UX is User Experience - Not Use Your Experience”

“I’m not a designer, but could you just…”“I’m not a designer,

but could you just…”

Show how to give feedbackShow how to give feedback

- It’s not art - Does this meet our goals? - Be respectfully direct - Be able to answer “Why?” - Ask questions

Giving Better Design Feedback - Mike Monteiro

Empathy & UnderstandingEmpathy & Understanding

Engineering

DesignProduct

ROI Shipping

Usable Integrated

Scale Manage Risk

Surviving a Design ReviewSurviving a Design Review

- Don’t understand design. - Focused on individual needs. - Concerns in terms of solutions.

Surviving a Design Review - Charlie Kreitzberg

Trailer before the movieTrailer before the movie

The back pocketThe back pocket

Combination is human natureCombination is human nature

Same story different waysSame story different ways

Whatever worksWhatever works

Everyone has an impact on the user’s experience

Everyone has an impact on the user’s experience

“We don’t need UX right now.”“We don’t need UX right now.”

Not a deliverable User Experience is a business strategy

Speak the languageSpeak the language

Gapminder

Be on the hook for performanceBe on the hook for performance

The Experience Design Process - Andrea Nelson

Be part of the processBe part of the process

Reframe the problem

Design a vaseDesign a vase

Design a way to experience flowersDesign a way to experience flowers

- Unusable at small size - Core business value was “No Ads” - Value of a non-paying customer - How to show a better experience?

Tell users what they are getting

Best experience first

Integrated advertising

Ratings and feedback

Delay account creation

Marry the problem, not the solutionMarry the problem, not the solution

UX amplifies the challengesUX amplifies the challengesUX amplifies the challenges

If you want to go fast, go alone. If you want to go far, go together.If you want to go fast, go alone.

If you want to go far, go together.

Go further, together.

Thank you.

ReferenceUnlabel: Selling You Without Selling Out - Mark Ecko

!Drunk Tank Pink - Adam Alter

!The UX Research Plan That Stakeholders Love - Tomer Sharon

!Prototype: How to Pre-visualize the Experience - Troy Parke

!Giving Better Design Feedback - Mike Monteiro

!Surviving a Design Review - Charlie Kreitzberg

!The Experience Design Process - Andrea Nelson

All registered trademarks or trademarks are property of their respective owners.

Troy Parke | Sr UX Design Manager at Big Fish | @uxhow | http://www.uxhow.com

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