Mobile App Design - Crop Meetup

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As mobile devices take over the world it is hard to ignore useful and important they can be. But without useful apps, these devices are just overpriced coke mirrors cheese plates. For those of us in the design community who choose to design and build mobile apps, there are many rules and standards we can follow to streamline the process and let us focus on making apps that do cool things and less time reinventing wheels.

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Mobile devices NOW outnumber mobile homes in america!

By a lot!

So let’s stop making mud flaps and start making mobile apps.

Tuesday, September 25, 12

Planning and UI

Design

Development

Tuesday, September 25, 12

Flow MappingPlanning and UI

Start with low fidelity, simple shapes suggesting basic functions on each screen, and connect the dots, figure out how the app flows from one screen to the next.

Tuesday, September 25, 12

Flow MappingPlanning and UI

Flow mapping is something you refer back to constantly as you

move along the design process.

Tuesday, September 25, 12

Flow MappingPlanning and UI

End with high fidelity flow mapping — see if your more defined UI still makes sense and finish your main tasks.

Tuesday, September 25, 12

WireframingPlanning and UI

Pick up a pencil or a wireframing program — how detailed is up to you. For client approval I’d suggest mid-high range

Tuesday, September 25, 12

Wireframing TipsPlanning and UI

Be a user first. Befriend the device you are

wireframing for.

Work with Curtis.

Tuesday, September 25, 12

UIPlanning and UI

Know what you DON’T have to design.

Follow guidelines.Don’t reinvent the wheel.

Tuesday, September 25, 12

iOS basic elementsPlanning and UI

Activity bar

Navigation bar

Tab bar

Don’t do this.

Tuesday, September 25, 12

iOSPlanning and UI

Clickable elements: 44x44 or 88x88 (retina)

App icons: start at 1024x1024 (retina)

Tuesday, September 25, 12

iOS - don’t go below 13ptPlanning and UI

20pt for titles and buttons labels

15pt for normal body text

17pt for list labels

13pt for activity bar

12pt for app icons

Tuesday, September 25, 12

AndroidPlanning and UI

Tuesday, September 25, 12

Android ThemesPlanning and UI

Tuesday, September 25, 12

Android ThemesPlanning and UI

Launcher icons: 48x48

Tuesday, September 25, 12

Work from your wireframesDesign

Should =

Tuesday, September 25, 12

Do All This Design

Tuesday, September 25, 12

Do None Of This Design

Tuesday, September 25, 12

Design TrendsDesign

Tuesday, September 25, 12

Mo Clutter, Mo ProblemsDesign

Tuesday, September 25, 12

Have Fun With Games!Design

Tuesday, September 25, 12

Form Can Have FunctionDesign

Tuesday, September 25, 12

Don’t Piss On DevelopersDevelopment

Squeezing too many items onto a tiny screen (phone-size.com)

Too much transparency = Bad

Smaller, stretchable images are better

Never include text in images unless you’re producing those images for every resolution

Designer

Developer

A

=

Tuesday, September 25, 12

Compatibility Is Key!Development

2 resolutions for iOS, at least 4 different pixel densities and at least 5 resolutions for Android

If you want an app to look exactly alike on all Android devices, you cannot rely on any stock UI elements (look and feel varies between different hardware vendors)

Tuesday, September 25, 12

The End!

Tuesday, September 25, 12

Thanks for Coming!

And special thanks to our sponsors:

Tuesday, September 25, 12

Social LoveCrop

http://www.meetup.com/designcrop/Twitter: Crop_meetup | #CropMeetup

HostAtlantic BT / twitter: @atlanticbt / http://www.atlanticbt.com

Co-OrganizerEileen Allen / twitter: @eileenallen / dribbble: eileenallen

Co-OrganizerCorey Brinkmann / twitter: @cbrinkmann / dribbble: cbrinkmann

PresentersNancy Jin / Corey Brinkmann / Curtis Martin / Helen Shaffer

Tuesday, September 25, 12

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