Making sense of messy problems - Systems Thinking for multi-channel UX

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I gave this talk at the IA Summit in New Orleans on March 25, 2012. Here's the talk description: It’s part of our job to talk to people to figure out complex situations. To build things people love, we have to understand not only users, but also the wider context we’re working in: people, systems, structures, business models, and more. The need to think the user experience through on several channels challenges us to envision a system that is cohesive and delivers delightful experiences.Business analysis, computer science and psychology offer different frameworks and tools to help to make sense of a messy situation, to articulate and visualize the problem. In this talk, I will present a selection of techniques that are relevant to UX, such as Soft Systems Methodology or the Business Model Canvas.You will walk away with:- Knowledge about systems thinking theory- An understanding of how systems thinking methods can be used as part of a UX process, incl. tools and techniques

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#IAS12 - @johannakoll

Making sense of messy problems

Johanna Kollmann@johannakoll

IA Summit 2012, New Orleans

Systems thinking for multi-channel UX

Illustration by David Wicks: http://www.flickr.com/photos/sansumbrella/467998944/

#IAS12 - @johannakoll

This matters because

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In the past the man has been first; in the future the system must be first.

~Frederick Winslow Taylor (1911)

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In the past the man has been first; in the future the system must be first.

This in no sense, however, implies that great men are not needed.

~Frederick Winslow Taylor (1911)

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http://visitmix.com/work/descry/awebsitenameddesire/

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“A system is

~ Donella Meadows

a set of elements or parts

often classified as its function or purpose.”

that is coherently organized and inter-connected in a pattern or structure that produces a characteristic set of behaviors,

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Peter Checkland

Human activity systemsSoft Systems Methodology

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Leverage points…

…places within a complex system where a small shift in one thing can produce big changes in everything. …are often counterintuitive.

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Systems Thinking & UX

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1) Modeling

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2) Behavior over time

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3) Change

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1) Modeling

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1) Modeling 2) Behavior over time 3) Change

Rich Picture

1. Construction of the Humber Bridge (adapted from Stewart and Fortune, 1994) © The Open University

2. Distance Learning Situation © Wood-Harper et al, Information Systems Definition: The Multiview Approach, Blackwell Scientific Publications 1985

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1) Modeling 2) Behavior over time 3) Change

Rich Picture elements

Stakeholders

Worldview

Connections

Conflicts

2. Distance Learning Situation © Wood-Harper et al, Information Systems Definition: The Multiview Approach, Blackwell Scientific Publications 1985

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1) Modeling 2) Behavior over time 3) Change

#IAS12 - @johannakoll

1) Modeling 2) Behavior over time 3) Change

#IAS12 - @johannakoll

1) Modeling 2) Behavior over time 3) Change

Business Model Canvas

Job seekers

Recruiters

Jobs

Candidates

Manage, promote platform

Platform

Manage and develop platformMarketing costs

Job adsHiring fee

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1) Modeling 2) Behavior over time 3) Change

Business Model Canvas

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2) Behavior over time

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1) Modeling 2) Behavior over time 3) Change

Flows

inflow outflow

informationfeedback,

control

stock

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1) Modeling 2) Behavior over time 3) Change

Feedback loops

George’s ability to solve

problems

Number of problems

solved

Number of remaining problems

Time available per problem

Project in trouble

Management pressure to

solve problems

R1 R3

R2

Need to involve Paul

B1

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1) Modeling 2) Behavior over time 3) Change

Behavior over time graphs

inventory

days

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1) Modeling 2) Behavior over time 3) Change

Behavior over time graphs

inventory

days

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1) Modeling 2) Behavior over time 3) Change

Cohort analysis

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1) Modeling 2) Behavior over time 3) Change

Cohort analysis

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1) Modeling 2) Behavior over time 3) Change

Custom tools to monitor interactions

by @lukew

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1) Modeling 2) Behavior over time 3) Change

Photo by Anders Zakrisson http://www.flickr.com/photos/anders-zakrisson/4982281184/

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3) Change

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1) Modeling 2) Behavior over time 3) Change

inventory

days

Flows and loops

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1) Modeling 2) Behavior over time 3) Change

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Take-aways

The ‘worldviews’ that people and elements in the system holdThe processes that are necessary to deliver value to customers

How to gather and visualize information holisticallyHow user-centered design and empathy help to reduce uncertainty

What is the right level for the impact you are aiming for?What enables the change, where are conflicts, who can be your change agent?

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This matters because

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Business trends.

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Humane systems.

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The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.

We will not solve the problems of the world from the same level of thinking we were at when we created them. More than anything else, this new century demands new thinking:

We must change our materially based analyses of the world around us to include broader, more multidimensional perspectives.

~Albert Einstein