Making a Profitable Mobile App: Simon Newstead - 20130219

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Making a Profitable Mobile App: Simon Newstead

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We’re hiring!

Designing a profitable app

simon@frenzoo.com @simonhk

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Who’s here today?

• Programmer?

• Designer?

• Product person?

• Boss?

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Changed to this…

Me Girl™ - 3D Mobile games

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Reached #1 Role Playing & Strategy Game

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Why a profitable app?

• Getting investment is hard • Proof of a product-market fit • Scalable repeatable business model • Grow…. fast!

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Quiz - Who wins this fight?

vs

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Core Loop

Do something Get something

Spend something

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Quiz

• Why do people spend money in apps?

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Why do people spend money in apps?

• Want something • Functional • Aesthetic • Social*

• Save time

To impress To revenge To nurture To support To befriend …

*

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Consumption

• Lots of things to spend lots of money on • Lots of ways to marginally improve progress • How would they spend $10,000 in a month?

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How to create a hit game?

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Study, child.

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Learn about your target users

Talk to them. Listen.

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Pick your niche

• Can you name any of the angry birds clones?

• Be unique. Be early.

Bullet hell MMO Social music quiz 3d fashion

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Concept Testing Unbiased

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Inject personality & brand

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Mechanics Design

Retention Monetization Viral

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Lesson Learned

Hype vs fundamentals

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Tech Architecture & Feasibility

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Paper Playtest

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Mockup Usability Test

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Prototyping

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Beta on Android • Get early user feedback • Fast iteration cycles • Account & app flexibility • Benchmark retention & monetization • “Protect” your commercial launch

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A/B test • Tune major parameters • DIY or use 3rd party (Swrve etc) • Get your game in best shape possible before

launch Don’t rush & “accept” statistically insignificant

results

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Programmers Server architects UI designers Email simon@frenzoo.com

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Tell me about your situation!

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