IXD14 - Recap for IxDA Chicago Redux

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Recap of the IXD14 Conference in Amsterdam Feb 2014, as presented at the Chicago IxDA Chapter Redux

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LANGUAGE OF INTERACTIONtheme

We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design.

To do this, we foster a community of people that choose to come together to support this intention.

PEOPLE LOVE LISTS(AND SKETCHNOTES)

1. We learn most from other fields

Ingredients match when they have important flavor components in common

FoodpairingCartoons (Scott McCloud)

Improv Body language (yoga)

2. UX talent drought

Education summit debrief

Practice like a baseball player

“Each one, teach one”Kim Goodwin IxD9 conference

3. products v solution

deintellectualization of UX

enterprise v. consumer design

4. motion is part of the experience

Image is the vocabulary, sequence of images is the grammar

12 Rules of Animation (Disney)https://vimeo.com/49092833

Motion is crucial especially with interfaces, motion graphics in interfaces, note new Windows UI

5. lots of bad design advice

Trust your gut• Train your gut• Lead with design• Validate with

data

Use agile• Lead with

culture • Enable with

process • Prove with

Product

Be disruptive• Communicate• Recruit• Hustle

Good Judgment comes from experience, and experience comes from bad judgment.-- Rita Mae Brown-- Mark Twain-- Will Rogers-- someone else?

6. how to collaborate

Clarity & Definition• Comm Plan• Define roles

Account/Resp• Rationale• Comm Progress

Aware/Respect• Set Expect• Reflect

7. team pairs for design

Han Solo/ChewbaccaArt/CopyIxD/CS?

So you might be more gen if you’d rather be in the moment, making the design

So you might be more synth if you’d rather hang back, thinking about the end result

8. curated experiences are hot

services are aware of what people• do • want• need• who they are with• which time • which conditions what restrictions they

have to deal with….

9. its ok to f*ck up

Failure is the heart of creativity

Acceptable when called- play- experimentation- fun

When it fuels us

When we don’t fear it

When it leads us to do something unnatural

When we learn from it

10. people love lists

Top 10 takeaways from IxD14

1. we learn from outside our field2. education3. product vs. solution4. motion is a key element in designing5. there is bad design advice

6. how to solve team dysfunctions7. team pairs for design8. curated experiences are hot9. it’s ok to f*ck up10.people love lists (mental model?)

AWARDSinteraction design

CATEGORIES

ConnectingDisrupting

EmpoweringEngaging

ExpressingOptimizing

starting to resemble advertising awards?

http://awards.ixda.org/entries/