Gamification: from hype to hope in the online experience

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Introduction to gamification presented in February at PodCamp Toronto 2012. Most of the content I presented is actually in my speaker notes, not my slides. They're available at Storify: http://sfy.co/cmx

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Deterding, S., Dixon, D., Khaled, R., and Nacke, L. From Game Design Elements to Gamefulness: Defining “Gamification”. MindTrek '11, September 28-30, 2011.

“the use of design elements

characteristic of gamesin non-game contexts

Professor B.J. FoggStanford University

Source: Gartner Research, 2011: Gartner Hype Cycle, Emerging Technologies 2011.

Source: Gartner Research, 2011: Gartner Hype Cycle, Emerging Technologies 2011.

GAMEMECHANICS

GAMEDYNAMICS +

“Just add rewards

and stir!”

?

Puleston, J., and Sleep, D. The Game Experiments: Researching How Gaming Techniques Can Be Used to Improve the Quality of Feedback From Online Research. ESOMAR 2011.

“Gamification is a very powerful technique,

in fact the most powerful techniquewe have come across in the four years of research we have done to explore

how to improve the feedbackfrom online surveys.

empathy hope+ =insight

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