Game design

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Introduction to Game Design. Atomic Design method.

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Introduction to Game DesignAtomic Design method

Finding the idea

• Free writing• Random searches• Matching items• Research other games

Planning it out

• Type• Story• Mechanics• Relations• Etc.

Planning it out

Level/Game Design Documents

Design Types

• TOP - DOWN• BOTTOM - UP

Atomic Design

Atomic Design Process

• Goal• Mechanics• Skills• Inputs• Parameters• Patterns• Signs• Feedback

Mechanics

Skills

• Physical• Mental• Social

Inputs

• Digital button• Analog button• Accelerometer• Tactile pressure• Etc.

Mechanics + Skills + Input

Parameters

• Size Large Medium Tiny• Position Center Offcenter Offscreen• Speed Stationary Moving Teleport• Predictability Predictable Pattern Random• Window of

Opportunity Unlimited Long Short

DNA Matrix

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