Expansive design: design with contradictions

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Contradictions are social relationships that have a long history and cannot be solved by any design effort. What design can do is to deal with these contradictions in an expansive way, projecting them into the future. Then, it is possible to get ready to deal with contradictions once they come.

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Expansive design: design with contradictionsFrederick van Amstel, PhD Researcher

Construction Management & Engineering Dept.

Healthcare design is based on representations of activity...

2Plans for a new Medical Imaging Center.

…that may not match the future activity!

3Plans for a new Medical Imaging Center.

Expansive design anticipates the future of activity.

4Plans for a new Medical Imaging Center.

People who actually do the activity participate in design…

5Workshop about a new Medical Imaging Center.

…expanding their possibilities for activity.

6Second workshop for a new Medical Imaging Center.

Technical problems

How to mediate participation in design?

How to design tools to support mediation?

How to represent activity in space models?

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Philosophical problem

-Why… doing… that?

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• A philosophical problem does not have a technical solution, but can inspire technical solutions

• Henri Lefebvre problematized space and activity

Problems stem from contradictions

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Images are misleading.

Art is useless.

Rene Magritte

Contradictions are concrete, not abstract (out of context)

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Principal contradiction

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“Where then is the principal contradiction to be found [in capitalism]? Between the capacity to conceive and treat space on a global (or worldwide) scale on the one hand, and its fragmentation by a multiplicity of procedures or processes, all fragmentary themselves, on the other.”

(Lefebvre, 1991:355)

Homogeneization and fragmentation of the body

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Marilene Oliver

Leonardo da Vinci

500 years

Homogeneization and fragmentation of care

13Layouts collected from the Medical Imaging Center project.

The forces pushing change are not visible.

Designing with my “contradictory” tool

14Student experiment

Activity is visible while designing.

Mapping the design space

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All practitioner’s designs All student’s designs≈

Findings

The design space reproduces the contradictions in activity

Contradictions are simultaneously cause and effect of design

If contradictions won’t go away, what can we do?

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-Enjoy life.

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A game fueled by contradictions

18The Expansive Hospital Game

What students learn from playing the game

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Design problems are not solved in

the mind.

Design problems are solved in social activity.

What students learn from playing the game

Socialize the design space (instead of keeping it mental) Deal with confrontation Create hybrid solutions (different interests, views, techniques) Implement hybrid solutions Respect individuality Keep the collaborative mindset

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My Research Interests

Participatory Design

Activity Theory

Cultural Studies

Frederick van Amstel f.vanamstel@utwente.nl

Twitter @fredvanamstel

http://fredvanamstel.com

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