Curious Case of Sociality (revisited for ICT SociëteitZoetermeer)

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This presentation has been revisited especially for the ICT socieiteit of Zoetermeer, based on the original presentation by René Jansen and Wim Bouman at the Social Media Congress. Both are members of the Maatschap and Research Fellows at the University of Amsterdam. In this version Bolke de Bruin, Mark Nijssen and Tim Hoogenboom (also part of the Maatschap and the University of Amsterdam) illustrate the importance of the concept of object-centered sociality to explain the the apparent natural behavior on social media, to guide designers, by offering alternative and more realistic post humanistic-perspectives. In the first part the importance of sociality is explained, replacing the focus on functionality as design objective in social media. Sociality also forms the basis to explain why we actually engage in constructing and reproducing our social relations (on blogs, wiki's and other forms of social media). The last part explain the layered structure of constructing and renegotiating meaning (popularly devised as 'knowledge sharing') in social media. In which the construction and reproduction of social relations is pre-conditional for knowledge construction to take place, in comment sections of blogs. We hope this presentation inspires others...

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The Curious

Case of Sociality

Bolke de BruinMark NijssenTim Hoogenboom

Imagine…

Imagine…

how to explain?social networking sites (e.g.)that code

‘consumption’?of

the meaning of a rose

the SOCIAL is

is neitherin its inherent propertiesnor in its economic price

BUTis imaginatively constructed

in people’s interaction

constructedtechnologiesare

Socialiteit is een wicked problem dat we nooit kunnen oplossen

(maar gelukkig wel doorgronden)

View on People

People are beings who

shape their own behaviour

= a voluntaristic image of human behaviour

PurposiveConscious

Self-reflexive

what kind of togethernessis there in acting together?

voluntarysocial software a context of participation

different kinds of socialitycommunal sharing

market pricingequality matchingauthority ranking

in everyday life, we blend these kinds of sociality

individualization

objectualization

expansion of object worlds

increasing reflexivitywe are thrown back on our own

because

spread of expertsystemsto everyday life

work and leisure environments

human limitations transcended

+

+

by nonhuman objects

promoting and requiring

post-human/social sociality

forms of togetherness andoffering new sources of the self,

social cohesion

relations with objects

The role of objects in constructing, orderning and reproducing social relations

durable relationsephemeral relations

Last.

fm parti

cipates

in your r

elation

Digital n

udism

on Hyves

what?instruments??

OR

are goal and output ofpracticesready-to-useknowledge

are open, question-generating and

objects

have a ‘structure of lacks’

and force us

We need to have a relationbefore we can unfold

By which we construct knowledge

We need partialimages

Knowledge objects unfold

Unfolding know

ledge object

Complete, of the shelf, resolutions,Will not unfold, and won’t do because wicked problem

Unfolding

Designing for Object-centered Sociality

We need an archive

FunctionalitySOCIALITY

IT-based systems do exist in reality, but social software do not exist as such; they appear and unfold themselves in use in their formative context only

Soft Systems Thinking

Social software systems are IT-based systems, engaged by Social software systems are IT-based systems, engaged by

their users as an unfolding object for constructing and their users as an unfolding object for constructing and

reproducing their social relations.reproducing their social relations.

Design for a practice

AUTHORITY RANKING

MARKET PRICING

COMMUNAL SHARING

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