Building Land Cover Texels for Basemaps

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The term ‘texel’ is borrowed from computer graphics lexicon and is a portmanteau of the words ‘texture’ and ‘pixel’ thus meaning – ‘textured pixel.’ Applying this term within the context of mapmaking can imply a type of ‘cartographic realism.’ This cartographic style utilizes light, shading and texture to more realistically depict map elements – typically natural landscape features. Starting with 30m landcover data, see how adding texture increases its 'resolution' and use at a variety of scales. This talk presents the process and technique used to create a ‘naturally’ textured basemap using land cover data in an automated cartographic workflow.

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