VR Call - Chris Fralic

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VR & AR in 2016

C H R I S F R A L I CP A R T N E R , F I R S T R O U N D

@ C H R I S F R A L I C

Hi, I’m Chris. - I worked at some places before I joined

del.icio.us

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The Mission

T O B U I L D A N D S E R V E T H E S T R O N G E S T C O M M U N I T Y O F E N T R E P R E N E U R S

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$ 1 5 B + C A P I T A L R A I S E D

3 5 0 C O M P A N I E S

1 0 Y E A R S

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1980’s VR 5

30 YEARS LATER 6

H T C V I V E

Major VR Platforms in 2016

M S H O L O L E N S G O O G L E C A R D B O A R D A P P L E

O C U L U S R I F T

Q1, $? P L A Y S T A T I O N V R

Expected H1, $?

S A M S U N G G E A R

Q4 2015, $99 Q1, $599

<$20, 2M+ shipped to date ??? ???

AR ON THE HORIZON:

?

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A few concerns… 8

The 3 Segments of VR:

M o b i l e A R

P C / H M D

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Themes & Filters

6 W A Y S I ’ M T H I N K I N G A B O U T V R & A R I N 2 0 1 6

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1. Timing assumptions

Ø  Content Creation

Ø  Improved Technology

Ø  Affordability / Distribution

“The early bird gets the worm,

but the second mouse gets the cheese.” – Willie Nelson

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Mobile wins first in VR

$99

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“Onboarding” – giving folks 1st VR experiences

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2. Controllers & eye-tracking tech

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3. Tools that adapt existing 2D content into VR

(and tools that adapt VR experiences back into 2D too)

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4. Mobile apps & other parallels

WHAT WILL SUCCESSFUL

VR/ AR BUSINESS MODELS LOOK LIKE?

It won’t repeat itself, but it will rhyme...

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5. Games & entertainment 17

Empowering creation within VR

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6. Early commercial uses 19

T H A N K S !

@ C H R I S F R A L I C

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