Gareth Mills, Challenge and change: Developing modern education and training systems in Europe

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Youth on the MoveChallenge and change: Developing modern education and training systems in Europe

Gareth Millswww.garethmillsonline.com

A matter of design

• Affirmation• I’m smart• Optimism and hope• Propensity to act• Aspirations• Generosity

• Demoralised• I’m not smart• Despondency• Helplessness• Opting out• Alienation

Positive Negative

Design Matters

1930

2010

Delivery and consumers Designers and creatorsto

A matter of design: Three key questions

1. What are we trying to achieve?

2. What is the best way to organise learning?

3. How will we know what we do is working?

Curriculum

Pedagogy

Assessment

Fit for the

Future?

Positive attitudes - ‘character’• Self-confident• Self-motivated• Adaptable and enterprising• Resilient and resourceful• Act with integrity

Skilful• Literate and numerate• Enquiry skills• Analytical skills• Creative and imaginative• Collaborative skills• Self -management skills

Knowledgeable• Understand main branches of

human achievement• About the ‘best’ (and worst) of the

past... accrued ‘wisdom’.• Informed about contemporary

issues

Enterprising

“Can-do” attitudeResilient

CreativeCompassionate

Confident

Magnetism

Parts of a plant

Life cycle of a River

The Egyptians

The Solar system

Rhythm

Properties of materials

The branches of knowledgeReflecting major areas of human

endeavour and ways of thinking = Sciences, Humanities, Arts

Thinking skills

Personal skills

L2L skillsLiteracy and numeracy skills

Enquiry skills

Social skills

C21st skills rich pedagogies

Teach less Learn More

• Performance based learningStudents engage in the scoping, development and realisation of a performance or an event e.g. An exhibition, a community event, a meal, a school production. It involves devising, developing, organising, rehearsing, arranging, collaborating and delivery.

• Design based learningStudents create, evaluate, re-design products through stages of revision. This work involves, research, creativity, prototyping, testing, review, redevelopment etc. E.g. A community makeover, a classroom of the future, a web-site.

• Problem based learningPupils learning through the process of solving a problem and exploring a big question. Identifying key questions or real problems. Eg. Why causes child labour? Can you believe what you see and read?

• Issue/campaign based learningStudents explore real world local or global issues and challenges. E.g global poverty,

What HowTeamwork

Creativity

Problem solving

Authentic performance

Use of Technology

Simulations

Portfolios

Mixed media

Authentic witnesses and peer review – using social network type solutions

Assessment – a few possibilities

“Standards in writing and mathematics are declining because young people are spending too much time….

Change and challenge?

… listening to the gramophone.

The Times 1912

Youth on the MoveChallenge and change: Developing modern education and training systems in Europe

Gareth Millswww.garethmillsonline.com

Thank you

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