Gamification workshop: Playful projects

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Interative workshop led by Alexa Briggs (Enrst & Young) and Guy Giffin (Prendo Simulations) at the APM Conference 2013

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Gamification workshop: Playful Projects

What to expect from this session

Learn about Gamification

Gamification The technique of using game mechanics

in non-game businesses to increase:

Efficiency

Customer loyalty

Engagement.

Psychology

Recognition

Gamification of Projects

Interactive Session

Why Simulate? playing games

• basic principle of learning• rapid & transparent experiences • mistakes don’t cost anything• it’s (mostly) fun

“we have the technology”

Armstrong & Aldrin in the lunar module simulator 10.07.1969

“C” Value:

COST TIME QUALITY BUSINESS OUTCOMES

RISKSSTAKEHOLDER PREFERENCES

CAE A380 FFS

£37 millionserious about learning

Good Practice and Recommendations

The Pros and the Cons

Gamification Conclusions/Good Practice

Final thought

Links

http://www.apm.org.uk/group/gamification-study-tour

http://www.apm.org.uk/news/gamification-best-practice-and-key-topics

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