Education in Virtual Worlds - Oct 2007

  • View
    2.823

  • Download
    3

  • Category

    Business

Preview:

DESCRIPTION

Presentation I gave at the Ontario Colleges Continuing Education conference, London ON, Oct 25 2007

Citation preview

EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS

Stages of the Internet

• WEB 1.0 – 1994 - Graphical

Stages of the Internet

• WEB 1.0 – 1994 – Graphical

• WEB 2.0 – 1999 - Collaborative

Stages of the Internet

• WEB 1.0 – 1994 – Graphical

• WEB 2.0 – 1999 – Collaborative

• WEB 3.0 – 2004 – Virtual Worlds

MUVEMulti-user Virtual Environments

Virtual Worlds are…

• OPEN

•IMMEDIATE

•INNOVATIVE

•SOCIAL

Virtual World Platforms

Second LifeRegistered Users

March 2006 – 200,000March 2007 – 5.7 millionMarch 2008 – 20 million (est)

By 2011 80% of all internet users will have some form of “Second

Life” or 3D Virtual Identity

By 2011 80% of all internet users will have some form of “Second

Life” or 3D Virtual Identity

For Education Virtual Worlds…

Extend the classroomEnhance experienceAugment materialsAccelerate learning

Educational Applications in VW

Simulations and Role PlaysDistance LearningCollaborative ExperiencesExperiential Projects

Loyalist College in Second Life

E-Journalism

Brown University OSMOSA Project

US State Department Student Visa Information Session

Canadian Forces – DND Learn

Loyalist College Island

Youth & Childcare

Justice Studies

How do I get started?

Join the SLED listStart small

Not WednesdayExpect difficulties

Do it anyway

kennyhubble.com

kenny.hubble

Ken Hudson

kennyhubble

kenny.hubble@gmail.com

EDUCATIONAL OPPORTUNITIES

in VIRTUAL WORLDS