Ad Gladium Final Presentation Slides

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This is the Presentation Slides for the game Ad Galdium.

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Digital Prophets

Andrew HansenBrent Chua

Brandon MantzeyKent GambillDrew Banyai

Ad Gladium• Fighting game based on

Roman gladiatorial combat

• Two gladiators pitted in mortal combat

• Fight to the death!

Brandon MantzeyQA Lead

• Lua Scripting• Sound System• Input

– Keyboard, Joypad, Mouse, 360 Controller

– Key Bindings System

• Message System• Combo System

Sound System• FMOD

– Cross-platform

• Features– 3D Sounds– Volume/Frequency

interpolation– Crowd excitement– Player adrenaline

Brent ChuaTech Lead

•Camera System•Camera Behaviors•Artificial Intelligence•Action Manager•Shader Manager

AI - Action Manager

Drew BanyaiProject Lead

• Menu Systems• HUD Systems• Texture Manager• System Integration• GANTT Chart• Main Game Loop

Main Game Loop• Utilizes a new system of state

layers.

Kent GambillDesign Lead

• Documentation• Assisted w/ Scheduling• Render Engine

– DirectX, HLSL

• Animation System– Skinned-Mesh

• Combat System– Animation Side

Combat System

• “Regular Way”– Bounding Volume

Hierarchy

• “Our Way”– Distance & Angle

Calculations

Regular Way

Our Way

• Animation-Based– Animation Frames

• Angles & Distance• Dark Math Magic

– Dot Product

Hit Frames

Cancel HitParry Combo

OUCH!

Andrew HansenAsset Lead

•Asset Pipeline•Effect Manager•Quad Effects•Particle Effects

Particles

What We Learned

• Shaders have limitations.• Work together – communicate.• Time management.• Similar hardware, different

results.• Take a break!!

Things We Overcame

•Game Pre-Production•Design/Documentation•Meeting Areas•Hardware Issues•Summer Break

Lets Play The Game!!!

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